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Python easyframe addstringfield
Python easyframe addstringfield







When the game is over, you should disable these buttons and wait for the user to click Newīe sure to use the field names provided in the comments in your starter code.The user enters a hint in response, by selecting one of a set of command buttons labeled Too The window should display the computer’s guesses with a label.isupper () Returns True if all characters in the string are upper case. PYTHON - For These Labs We Have Been Importing EasyFrame From Breezypythongui To Create Our GUI's.

python easyframe addstringfield

TextArea This class represents a scrollable area for input and output of multiple lines of text.

python easyframe addstringfield

It includes all of the methods and attributes of its parent class, tkinter.Entry, as well as methods related to the I/O text. istitle () Returns True if the string follows the rules of a title. TextField This class represents a data field for input and output of a single line of text. (upperBound) and the user provides the responses. Returns True if all characters in the string are whitespaces. Syntax: DataFrame. The filter is applied to the labels of the index.

python easyframe addstringfield

Note that this routine does not filter a dataframe on its contents. Version of the game, the computer guesses a number between 1 (lowerBound) and 100 Pandas dataframe.filter () function is used to Subset rows or columns of dataframe according to labels in the specified index. Python 3 import random from breezypythongui import EasyFrame class GuessingGame(EasyFrame): “””Plays a guessing game with the user.””” def _init_(self): “””Sets up the window,widgets, and data.””” EasyFrame._init_(self, title = “Guessing Game”) # self.lowerBound # self.upperBound # unt self.myNumber = (self.lowerBound + self.upperBound) // 2 guess = “Is the number ” + str(self.myNumber) + “?” self.myLabel = self.addLabel(text = guess, row = 0, column = 0, sticky = “NSEW”, columnspan = 4) self.small = self.addButton(text = “Too small”, row = 1, column = 0, command = self.goLarge) self.large = self.addButton(text = “Too large”, row = 1, column = 1, command = self.goSmall) rrect = self.addButton(text = “Correct”, row = 1, column = 2, command = self.goCorrect) self.newButton = self.addButton(text = “New game”, row = 1, column = 3, command = self.newGame) def goLarge(self): “””Guess was too small, so move guess to the right of the number.””” # Write code here def goSmall(self): “””Guess was too large, so move guess to the left of the number.””” # Write code here def goCorrect(self): “””Guess was too correct, so announce and wait.””” # Write code here def newGame(self): “””Resets the GUI to its original state.””” # Write code here def main(): “””Instantiate and pop up the window.””” GuessingGame().mainloop() if _name_ = “_main_”: try: while True: main() except KeyboardInterrupt: print(“\nProgram closed.”) Transcribed Image Text: Write a GUI-based program that plays a guess-the-number game in which the roles of theĬomputer and the user are the reverse of what they are in the Case Study of this chapter.









Python easyframe addstringfield